12 players per team.
Speed: 81 points available DMP: 81 points available Team: 108 points available Individual: 144 points available
Total points available = 414
Points needed to tie -= 207
Points needed to win =208
In Speed; DMP and Team, only 9 players play each round, 3 sit out. BUT all team members must play at least one round per section.
Friday 7 p.m. BST: SPEED
3 rounds 7-point matches, Speed setting 9 team members play each round. All members must play at least one round and some will play all three rounds. 27 matches
2 points for match win 1 point for PR 81 points available
Friday 9 p.m. BST:DMP
Three rounds. Each round best-of-5 DMP games. Normal clock setting 9 team members play each round. Once a player has won or lost three DMP games they have won the round. The PR’s are then added and the player with the lowest cumulative PR wins. All games carry equal weight in the cumulative PR calculation. 27 matches
2 points for match 1 point for PR. 81 points available
Saturday:7 p.m. BST: TEAM
Three teams of four players. Three 3-man teams play each round.(One players sits out each round). 11 point matches, normal clock setting All matches are individual; no consulting. To win, two or more of the three players on the team must win their matches against the opposing team. All matches must be played to a conclusion as there are points awarded for individual wins as well as individual PR wins. 9 team matches, 27 individual matches
3 points for team win, 2 points for individual match win, 1 point for PR. 108 points available
Sunday 7 p.m. BST:INDIVIDUAL
Three rounds of 11-point matches, normal clock setting All 12 team members play each round.
3 points for winning the match 1 point for winning the PR. 144 points available
(Note: there is a premium for winning the match in this section. This was done to add excitement and importance to the final day and to give the trailing team a better chance at a comeback.
NOTE: Initial PR will be from Galaxy, but the final PR will be from XG using Mochy settings